> For the complete documentation index, see [llms.txt](https://mskscripts.gitbook.io/mskscripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mskscripts.gitbook.io/mskscripts/scripts/fps-booster.md).

# FPS Booster

`FPS Booster` is a FiveM client-side performance optimization resource with a modern Vue-based UI, live FPS monitoring, preset profiles, and advanced rendering options.

It is designed to help players improve performance by reducing visual load through configurable optimizations such as shadows, lighting, particle effects, draw distance, entity culling, and periodic world cleanup.

With real-time monitoring, per-client saved settings, and simple preset switching, the resource gives players full control over their performance setup without requiring any server-side database.

### Features

* Live FPS monitor
* Real-time performance graph
* Low, Medium, High, and None presets
* Advanced per-option optimization toggles
* Searchable settings menu
* Entity culling support
* Cleanup and rendering optimizations
* Per-client saved settings using KVP
* No database required

### How it works

Players can open the booster panel using the configured command.

The UI provides three main sections: a live FPS monitor, preset profiles, and advanced options. Players can switch between presets or enable and disable individual optimizations depending on their performance needs.

All settings are stored locally per client, so they remain saved across sessions and resource restarts.

### Included Pages

* Installation
* Configuration

### Requirements

Before using this resource, make sure all required dependencies are installed and started correctly.

### Notes

* Settings are saved per client
* No database is required
* All visual changes are reverted when the resource stops
